baseplayer initial pause not working
When you create a baseplayer and pause it right from the start (as oppose to play which is usually standard) wait x amount of seconds and then trigger play. The current time will be x and not 0. This is only the case in the initial pause. If you start off playing the base player and then pause and wait x amount of seconds, and press play again current time is correct. To duplicate this edit the popcorn.baseplayer.html and edit line 64 to say popcorn.pause() instead of popcorn.play() load it up in the browser wait x seconds and then press the play button.
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Popcorn.js is an HTML5 video framework that lets you bring elements of the web into your videos.
Popcorn.js is a project of Web Made Movies, Mozilla's Open Video Lab.